DeepAO: Efficient Screen Space Ambient Occlusion Generation via Deep Network
نویسندگان
چکیده
منابع مشابه
High-Quality Screen-Space Ambient Occlusion using Temporal Coherence
Ambient occlusion is a cheap but effective approximation of global illumination. Recently, screen-space ambient occlusion (SSAO) methods, which sample the frame buffer as a discretization of the scene geometry, have become very popular for real-time rendering. We present temporal SSAO (TSSAO), a new algorithm which exploits temporal coherence to produce high-quality ambient occlusion in real ti...
متن کاملHigh-Quality Screen-Space Ambient Occlusion using Temporal Coherence
Ambient occlusion is a cheap but effective approximation of global illumination. Recently, screen-space ambient occlusion (SSAO) methods, which sample the frame buffer as a discretization of the scene geometry, have become very popular for real-time rendering. We present temporal SSAO (TSSAO), a new algorithm which exploits temporal coherence to produce high-quality ambient occlusion in real ti...
متن کاملNeural Network Ambient Occlusion
1 We present Neural Network Ambient Occlusion (NNAO), a fast, ac2 curate screen space ambient occlusion algorithm that uses a neural 3 network to learn an optimal approximation of the ambient occlu4 sion effect. Our network is carefully designed such that it can be 5 computed in a single pass allowing it to be used as a drop-in re6 placement for existing screen space ambient occlusion technique...
متن کاملScreen Space Spherical Harmonic Occlusion
Email: [email protected] [email protected] References Simulating global illumination demands for solving the lighting integral of a surface point. Ambient Occlusion (AO): pro: appealing approximation of local occlusion con: no directional information (static gray shadows) Screen Space Directional Occlusion (SSDO) [Ritschel09]: pro: combination of occlusion sampling a...
متن کاملScreen-Space Ambient Occlusion by Unsharp Masking of the Depth Buffer
With the advent of the programmable graphics pipeline, it has become possible to move expensive rendering processes to the GPU for real-time computation. The demand for realistic real-time rendering in games has led to the creation of GPU shaders that approximate global illumination. Our project is an implementation of one such approximation known as screen-space ambient occlusion (SSAO).
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ژورنال
عنوان ژورنال: IEEE Access
سال: 2020
ISSN: 2169-3536
DOI: 10.1109/access.2020.2984771